Ricardo Acosta is the lead designer on the Microsoft‘s mixed reality prototyping tool "Maquette". He has more than 15 years of experience designing user interfaces for many companies, games and platforms. He’s now fully committed to explore the great challenges of the Mixed Reality world. He has a technical and artistic background that has used to help develop several first party HoloLens apps, MR interaction techniques and graphic styles.
12 years of international experience in executive search and organisational consulting in the UK, China, Hong Kong, Russia.
For the last 2 years Anna holds the position of Co-Founder and General Manager at Vresorts.io, a Singapore start-up that offers offers travellers the ability to book hotel accommodation with the first-ever VR booking platform.
Bryan Chris Brown
Bryan graduated from Morgan State University in 2017 with a Bachelor of Science in Architecture and Environmental Design. During his studies at Morgan State he worked for architecture firms such as GWWO architects and ADW architects working on various residential, commercial, and institutional projects. During his junior year at Morgan State, he began an internship at HighRock Studios working on creating a new pipeline with Unreal Engine for VR visualization. Bryan was able to integrate VR into unreal before official support was added to the software, and eventually shift a majority of 3D work into realtime environments like Unreal Engine. Shortly after graduating from Morgan State, Bryan picked up Leap Motion’s project Northstar project and began leading the community development effort via the group’s discord server.
Bruno Capuano is Regional Innovation Lead at Avanade Canada and has been a Microsoft MVP for the past 12 years. He is an active Microsoft Technologies Community participant, a writer and a frequent speaker at local and international technology conferences.
Victoria Del Castillo
Victoria Del Castillo has been creating immersive gaming experiences since 2004. She organized Miami’s first video game convention, Infinite Bits, in 2009, was the Director of Gaming Operations at Florida Supercon and was a dancer, actress, illustrator and animator on the show HITRECORD ON TV which won the 2014 Emmy for Outstanding Creative Achievement in Interactive Media. She was also one of the first ever Mixed Reality cosplayers as The Samurai Girl at UploadVR. She is a self taught XR software engineer and has been pushing the boundaries of Augmented Reality and Mixed Reality as the lead XR Engineer at DNA Lounge where she helps produce virtual events. She is also an API developer working as a Solutions Engineer at Twilio where she builds digital communications paradigms using Twilio APIs.
Colombian WebXR developer at the Laboratory for Biomolecular Modeling at EPFL. Exploring the intersection between art and technology.
Paige Dansinger, Inaugural Facebook Community Leadership Fellow; and Founder of Better World Museum. AR/VR/XR Artist, Interactive Smart-City Sustainable Eco-Solutions, and Futurist Gardens. Director of VR Garden. Exhibited or Presented: WHO, TEDx, Solomon R. Guggenheim NYC, Nobel Peace Prize Forum, Augmented World Expo, MIT Reality Hack, Museums and the Web, Museum Computer Network, Facebook Global Safety and Wellness Summit NYC, Los Angeles, San Francisco, Singapore, Beijing, Shenzhen, China and more.
Raphael Derbier is principal architect and team lead at the office of CTO - TIBCO Software.
With his team, he is exploring potential use cases of emerging technologies in the context of the TIBCO innovation lab. Within TIBCO Labs he can leverage is 25+ years of experience in the software industry, his sincere interest for customers use cases, his knowledge of TIBCO products and most of all his curiosity. His past works cover case management, graph database, visual analytics, natural language, speech processing and most recently augmented reality.
At TIBCO since 2010, Raphael worked as a Business Process Management expert in Europe and then in the US. In this capacity he helped on pre-sales, evangelism, enablement and implementation. Working on BPM projects, he got exposed to use cases in various industries : telco, logistic, finance, manufacturing, retail and energy.
Prior to TIBCO he worked for a system integrator and consulting company, implementing large integration projects on various technologies including TIBCO. He started his career programming real time signal processing for embedded systems.
Raphael holds a master degree in Computer Science and digital signal processing from Telecom Paris.
Mladen is an award-winning director who graduated in film editing, character animation and earned MA degree in Film and TV production. In 2008 he founded “Aeon Production”, a boutique animation studio. In the last 22 years, he has produced and directed 11 shorts, 5 of which were animated. He also directed over 200 episodes of TV shows for children, sitcoms, including more than 500 ads, which were mostly animation. He co-founded one film festival, and was part of jury at 8 international festivals. He’s associate professor at the Academy of Arts in Banja Luka.
Rudi Dullens is co-founder and CEO of BlueTea B.V., a company that he founded in 2010 and that is specialized in virtual maintenance training, interactive simulation and serious gaming. Rudi started his career in the 90’s and was educated as technical engineer followed by various courses in leadership and technology. From 1993 until 2014 he was Chief Technology Officer at Stepco (annual turn-over of over Euro 12 Mio and over 110 technician and engineers). His specializations include development of software and simulation applications, embedding innovative technology such as Serious Gaming, Virtual Reality, Augmented Reality and Intuitive (haptic) Devices.
Passionate about mixed reality technologies. Software developer at medialesson at day, indie game developer at night. Graduated in computer science at University of Tübingen
CEO @ echoAR.xyz | Techstars alum | MSc in Computer Science
from Columbia University | BSc in Computer Science & Electrical Engineering from Tel Aviv University | Software Engineer | Believer in Augmented Reality
working since years in the area of Business Process Automations and TIBCO LABS
n 2018, Jonathan founded Vhite Rabbit together with Florian Isikci to launch the VR browser games platform "Construct Arcade".
During the development of several games such as "Barista Express" or "Iron Rails", but also commissioned projects, Vhite Rabbit repeatidly hit challenges that are specific to WebXR.
With his background in native computer graphics development, Jonathan set out to build the "Wonderland Engine" to tackle exactly these challenges.
With a background in Sport & Exercise Science and Biomedical Engineering, Katie co-founded Virtually Healthy in 2018 to bring the use of gamified VR into the health and fitness industries.
Arome Ibrahim is an immersive tech entrepreneur, digital strategist, virtual tourism enthusiast who strongly believes in utilizing technology & more broadly innovation to build and grow impact-based solutions in Africa.
He is the co-founder of Experis Immersive - a virtual reality content development company creating immersive, innovative, and interactive virtual reality solutions.
Arome is also the founder of Immersive Tech Africa, a creative social enterprise that promotes the adoption of virtual reality, augmented reality, and the creation of a thriving extended reality community in Africa.
Alina Kadlubsky Director of Communications & Lead of the User Experience Accessibility and Safety Working Group at Open AR Cloud. She joined the Open AR Cloud Association Family as one of the founding members in 2018. She is a Product Designer, Web XR Dev. a creative, with a passion for immersive Tech, spatial web, and creating a human-centered future of computing. She is Co-Founder of Matrixcore, an initiative that partnered with AWE US for an interactive Virtual Conference experience 2019.
Tanvir Hossain Khan
Tanvir Hossain Khan is a very known face in Bangladesh ICT industry specially in the sector of AR/VR & Game Development. He has been working in the ICT sector for last 9 years.
He is graduated in Computer Science & Engineering & started his career journey as a software engineer where worked in different technology domain & started working in game development from 2013.
Later he founded Dreamerz Lab in 2nd November, 2015 and started working in Game Development along with Augmented Reality & Virtual Reality App development. He is also working as XR consultant in different local & international agencies. Now a days he is providing AR/VR solutions in different sectors in Bangladesh mostly in Automobile, Real Estate & Education.
Timmy currently works as a senior Mixed Reality developer at Velicus building apps for the HoloLens. He founded the WebXR NL meetup and is recognized as a Microsoft MVP for Visual Studio and developer technologies. He is on twitter at @sorskoot, blogs regularly on https://timmykokke.com and you can find him coding live at https://twitch.tv/sorskoot.
Roel is a Microsoft 365 and azure developer. He has worked for various customers implementing all kinds of different custom solutions for all SharePoint versions since 2003 and Microsoft 365. Since 2016 Roel his main focus is on Microsoft 365 development in combination with Azure. By using the various tools provided like SPFx, Powerapps, Power automate, Logic apps and azure functions Roel always tries to achieve a satisfying and long lasting solution for his customers. Since 2012 Roel is in service of ShareValue as a developer and competence lead for Microsoft 365 and Azure development. In the role as competence lead Roel is responsible for the direction the company goes at a technical level regarding Microsoft 365. The past years Roel has been building up his skill levels on WebVR, Windows Mixed Reality and SharePoint Spaces. Ever since SharePoint spaces has been announced Roel is a firm believer that this will be a game changer for companies.
Muki is an award-winning Executive Immersive/XR Producer & Creative Technologist with over two decades creating groundbreaking content for music, broadcasting, entertainment and tech innovation. After 10 years spearheading MTV International’s first digital interactive platforms in the ‘00s, she now runs her own indie production house as Chief Innovation Officer creating immersive XR experiences, innovation R&D and executive strategies for A-list artists, brands & broadcasters.
Currently, she is creating an AR app for London’s prestigious National Gallery, and has recently executive produced creative Innovation R&D for IBC’s (International Broadcasting Convention) Accelerator Programme for Music, 5G and XR Production. Other recent highlights include Exec-Producing BOSE’s headline audio-AR experience at London’s 2019 RAINDANCE FILM FESTIVAL with Playlines & Harry Shotta’s ‘Consequences’, the spatial-audioAR drum-n-bass experience that also toured with Digital Catapult UK’s ‘Surroundscapes’ and was a finalist for the “Innovation in Storytelling Prize’’ at Future of Storytelling Summit (FosT) in 2018. As Digital Executive for BBC The Voice UK in 2014-16 she produced “The Virtual Voice’, the BBC’s first-ever ‘series’ of 360°VR for a Saturday flagship show.
Muki also sits on the SXSW Advisory Board for Interactive Innovation, Chairs the European Commission & Horizon2020’s XR4ALL Media & Broadcasting group, and is also a member of the Abbey Road Spatial Audio Forum, 5GUK Innovation Network, British Screen Forum, Audio Engineering Society, Women in Immersive Tech Europe and Cyber-XR Coalition.
She’s also in-demand as a global Keynote Speaker, Chair & MC at conferences like IBC, MWC/4YFN, BAFTA, FUTURE MUSIC FORUM, BIME, BERLIN MUSIC:Most Wanted, XR Europe, Cambridge Wireless, Dublin Music Tech, Zurich Film Festival & more. She’s also resident MC at Soho Media Club, deputy-hosts Microsoft Reactor’s AR meetups and is an annual Judge for the RTS Student Awards, Broadcast Digital Awards, IBC Young Pioneers, VR Awards and the SXSW Interactive Innovation Awards.
TW & IG: @MukiApproved
Passionate about immersive experiences, Steve Leigh has been building bespoke Mixed Reality solutions for customers since 2016 across a range of platforms - including HoloLens (1 and 2), Oculus Quest, hand-held AR, WebXR. He is focused on providing solid business value - solving problems, not creating apps.
Hrish is a Co-founder and CEO at SuperWorld. Previously, he co-founded Rogue Initiative Studios, a Hollywood film, TV, gaming, and immersive entertainment studio. He was also the founding Managing Partner of Eastlabs, an early-stage VC fund based in Kyiv, Ukraine. Previously, Hrish was a Senior Business Developer and Global Evangelist at Toptal (backed by AndreessenHorowitz, the Rockefellers & the co-founders of Facebook and Zynga), a venture capital investor at Spencer Trask Ventures, and an investment banker at both UBS Investment Bank and HSBC Securities, where he specialized in public finance, corporate finance and M&A.
Hrish was born in India and grew up in the United States. He also has spent many years living around the world in Europe, Asia and South America. He has a close connection to the people and cultures in Ukraine, Belarus, Russia, Spain, France, Vietnam, China, Colombia, Bali and Thailand.
Hrish holds a BA in Political Science from Rice University and both an MBA and MPH from University of Illinois at Chicago. In his free time he enjoys working out, fashion photography and traveling the world.
Deirdre V. Lyons
I am a VR actress, I have performed in two 180 VR films and I have done live theatrical performances in the VR experience The Under Presents that was selected as a finalist for an Emmy Award for Outstanding Innovation in Interactive Media as well as a Shakespearean production from the same studio, Tender Claws, called The Under Presents: Tempest, a theatrical and technological first: a live, part scripted/part improvised, immersive theatrical experience that audiences attend from home, using a virtual reality headset. I was also a principle in Finding Pandora X by Double Eye Studios, Winner of Best Immersive Experience at the 2020 Venice Film Festival.
Luis Bravo Martins
Luis Bravo Martins is the Head of Marketing at IT People Group and works with Augmented Reality since 2013. He is a published author & speaker on VR/AR and Digital Marketing. Since 2017, Luis is also co-president of the VRARA (Virtual Reality & Augmented Reality Association) in Portugal, the largest association of VR/AR professionals in the world.
Tom Mensink co-founded Augmedit, the company that was one of the first to actually use the Microsoft HoloLens in the operation room for neurosurgery. He has worked in IT for already 35 years in the areas of software development, artificial intelligence, robotics, space industry, project management and software processes. Awesome cutting edge technology, like the HoloLens 2, and working with an excellent team to turn this into new successful products is what makes him very happy.
I am a principal researcher at the Microsoft Research lab in Redmond, WA. My research interests include Augmented Reality (AR)/Virtual Reality (VR), Haptics, interactive projection mapping and computer vision for human-computer interaction.
I am also the Specialty Chief Editor of Frontiers in Virtual Reality, for the area of Haptics and an Assoc. Editor of IEEE Computer Graphics and Application (CG&A), co-chaired the 19th ACM SIGSPATIAL 2011, and on program committee for several leading conferences.
Prior to joining Microsoft Research I obtained my Ph.D. at the Hebrew University of Jerusalem and has founded a couple of companies in the area of computer graphics, including a successful drawing and photo editing application (Photon-Paint ) and developing the world first time-of-flight video cameras (ZCam).
Sean Ong is a thought leader who has published on topics ranging from holographic computing to the economics of clean energy systems. As founder of the tech company Ong Innovations, Sean and his team actively work with clients around the globe to push the boundaries of mixed reality and holographic computing.
He is also co-founder of a XR robotics platform company, Laborbot, co-founder of VR entertainment company, Manuvr Entertainment Inc., and co-founder of Inflexion Point Inc., an XR app creation platform company.
Away from work, Sean enjoys time with his family, hiking, and tinkering with microcontrollers, 3D printing, computer vision and robotics. He also frequently publishes technology-related videos and articles and enjoys engaging with his 50,000+ subscribers on YouTube.
Sean graduated in 2008 with a bachelor’s degree in Physics from Seattle Pacific University. He received a Master of Engineering in 2013 from Colorado School of Mines. Sean is currently based in the Seattle, WA area.
Yoon is a designer, creative technologist, and author from Seoul, Korea. As a Principal UX Designer at Microsoft’s HoloLens & Windows Mixed Reality design team, he is leading the design effort for the open-source project Mixed Reality Toolkit(MRTK), focusing on the developer & creator ecosystem experience. @cre8ivepark
Inga Petryaevskaya is a CEO and Co-Founder of Tvori. Tvori was born with the mission to democratize 3D content creation as well as enabling new workflows for the emerging XR media (VR and AR). Tvori is an award winning SW (VR Days Europe, Auggie Award 2020), featured in Variety, CartoonBrew, Animation Magazine, UploadVR, FocusVR, Futurism and more. Inga is an active member of the Women in Spatial Computing and speaks about immersive tech, future of work in VR, XR and real-time animation production at many major events, like AWE, VR Days, CTNX animation expo, and other.
Prior to Tvori, Inga was a Director of Business Development at Dell Technologies, responsible for joint R&D projects with external research partners, cooperation with deep tech startups and Universities. Before Dell Technologies, Inga worked as a leading expert at Siemens Research and Development, Corporate Technology department.
Inga holds a Master of Science degree in Information Technologies from Hamburg University of Technology and engineering degree from Saint-Petersburg state University of Telecommunications. Holds several US patents.
Alex is the CEO and Co-Founder of MOD Tech Labs. Her background in physical and digital design began while earning a BS in Interior Design and Construction Technology. For nearly five years, she has worked in emerging technologies including photogrammetry, volumetric video, XR and AI among others—pushing the boundaries of technology to bring new tools to market. Alex has been recognized by Intel as a Top Innovator for the last three years and was awarded an Innovation Award last year by the Austin Chamber. She is an alumni of Sputnik ATX Accelerator and has had numerous speaking engagements—often focused on emerging technologies—at SXSW, Siggraph, Augmented World Expo, Startup Week Austin, and many more. On the human side, Alex volunteers with organizations that further the access, education, and opportunities to move the needle for underserved communities. Her free time is often spent on family walks, cruising the farmer’s market, and movie nights.
Energetic, Eccentric, and Enthusiastic are some of the most accurate descriptions of this 28 year old veteran in computer science. From Adelaide, South Australia, Australia, with over 18 years of experience in hardware, software, and everything in between.
Among developing Indie-games, and advising slightly-larger titles, his research career started in 2013 where he obtained his bachelor‘s degree in the University of South Australia! In 2013, he moved to Japan alongside Dr. Christian Sandor to obtain his Masters, and PhD degrees at one of Japan’s most prestigious universities, the Nara Institute of Science and Technology.
During this time, at 23 years of age, he concurrently ran one of Singapore‘s most innovative edu-tech startups (Jules Ventures) as Chief Technical Officer (Starting 2015, ’retiring‘ in 2016 to finish his PhD). He obtained the best demo award in ISMAR 2016 for his work on EyeAR, a closed-loop system that generated realistic AR content by measuring the user’s eye.
Damien then graduated his PhD in 2019, in which his core thesis focus was on the design, and implementation of the world’s first University Scale, High Fidelity, Multiplayer Augmented Reality game, HoloRoyale!
Joost van Schaaik
28 years in software, 23 years in Geo-ICT, 13 years of blogging and twittering, 10 years Microsoft MVP, and since about 4 years badly infected with the Mixed Reality virus. And still developer(++) – managed to avoid job descriptions like ‘consultant’ or ‘project manager’ - I prefer to do real work. Lover of wife, nature, gardening, and single malt whisky. In that order.
René Schulte is Director of Global Innovation at Valorem Reply working with teams across the globe on emerging technologies like the revolutionary 3D volumetric video telepresence solution HoloBeam and the AR Cloud enabling large, cross-platform user experiences with persistence.
He is a creative thought leader with a passion for UX and deep technical knowledge from more than 10 years in VR/AR/MR/XR technology and 3D programming, developing for the Microsoft HoloLens since 2015, was featured on Forbes and is listed as VR/AR/MR dev influencer. He also coded AI deep learning neural networks before it was cool and is leveraging modern AI to empower humans.
He is a frequent keynote and session speaker and panelist at conferences like //build, Unite, Vision VR/AR Summit, VRDC (GDC), AWE, ESA and more. Blogs about many topics. He also created popular open source libraries like WriteableBitmapEx and the AR library SLARToolKit.
He was honored several times for his dev community work with the Microsoft MVP award, recognized as Microsoft Regional Director and Global Advisory Board member for the VR/AR Association.
A Brussels-based software entrepreneur and WebXR expert. Before becoming an entrepreneur, Leen worked for 10 years with several technology startups in Ghent, London, and Brussels. Since 2011, she has been focusing on the democratisation of media across platforms and devices which led her to start LucidWeb in 2016. As immersive computing will revolutionise communication, training and education, democratisation will be key. Leen is the biggest advocate of browser-based experiences to be able to reach immersion at scale. LucidWeb is a consortium partner of an H2020 funded program XR4ALL aiming to forge a competitive, sustainable ecosystem of European technology providers active in XR. Leen is co-founder of Women in Immersive Tech Europe which counts more than 1900 members across Europe.
Adityo‘s a software engineer who works on designing, building, deploying, testing, and maintaining services, applications, and platforms. Currently, he’s working as Senior Software Engineer at one of Indonesia’s digital agriculture platforms and as a Cloud Engineer helping design platform architecture. He has five years of development experience on events-based and product-based applications for clients.
He’s also a Mixed Reality Software Engineer and is freelancing developing an MR application with HoloLens and Kinect. He founded a mixed reality community in Indonesia to share the technology and help with digital transformation.
Alen Paul Silverrstieen
Alen Paul is currently the CEO & Founder of ImagineAR, a Self-Service Augmented Reality Platform. Alen Paul is a global serial entrepreneur with over 20 years experience. Previously founded Recruitment USA/India software firms leveraging Artificial Intelligence and Machine Learning to optimize job candidate sourcing. Alen Paul has represented one of the leading Indian Post-Production Studios and contracted over 60 Hollywood movies in the past 5 years. Alen Paul is known as one of the pioneers of North American prepaid communications and led his company-GTS- public on NASDAQ within 3 year and executed license deals with MLB, Marvel, NHL, Led Zeppelin, and many others.
Roland Smeenk is a freelance HoloLens developer and creative coder. He loves to develop interactive experiences that combine the digital and physical world in interesting new ways. Roland is author of the HoloLens Shader Pack and the HoloLens 3D Spectator that are available from the Unity Asset Store.
Ivana Tilca, currently Quality Manager at 3XM Group and Microsoft MVP in Artificial Intelligence, former Microsoft employee, was part of the office web apps team in Redmond, Washington and of the new technologies team at Micrósoft in Argentina and Uruguay.
András has been a Microsoft MVP for 13 years, and well known to jump on new technologies – Silverlight, Windows Phone, Kinect, HoloLens, ARKit, etc. He has been working on HoloLens, Magic Leap, and other AR/VR projects for clients worldwide.
András is the author of MVPToolkit, which allows Unity XR developres to adopt enterprise practices, such as unit testing and long lasting architecture. He’s also the author the highly successful Pluralsight courses about UWP and ARKit. In a previous life, he created SongArc, a mobile music game with over 2 million downloads.
Well told stories have always captivated me, no matter where they came from. I happened upon the incredible world of virtual reality while working as editor in the bustling media sector (including broadcasting networks like SWR/ ARTE and DW). In 2017, I launched my VRstories.BLOG and have since been discovering the unending depths of VR from my base in Berlin. Nowadays, I work as freelance content writer for companies and institutions in the tech and media sector with a focus on immersive technologies.
Kevin Williams – a leading specialist in the digital Out-of-Home entertainment industry, through his consultancy KWP Limited, specializing in interactive entertainment. Coming from a long career in the theme park, amusement and entertainment software industries, being an ex-Walt Disney Imagineer. Well known for his news service, The Stinger Report that has become a-must-read for those working or investing in the international market. Along with this, he is also a prolific writer with regular columns for the main trade publications in this market, along with presenting numerous conference sessions on the sector and its global impact. He is also the co-author of the only book on this aspect of the market, “The Out-of-Home Immersive Entertainment Frontier” – currently working on the next edition, scheduled for publication soon.
Darya Yegorina is a top influential global speaker (rated by Thinkers 360 multiple times) on the topic of AR in Education, the winner of Digital Female Leaders Award in the category of Entrepreneurship in 2018, named as Innovator by Irish Times in 2018, awarded Young Irish Entrepreneur in 2016, Women in IT 2019, Young European Leader in 2020 (#EYL40), Top Thought Leader in B2B, AR/VR by Thinkers 360 (2019, 2020) featured in Inc.com, Forbes, CBS and other global media as a promoter and facilitator of education technology for the best future of the kids in the world.
Marishka Zachariah has been programming, designing and developing games and interactive simulations since the Oculus and Vive were still only giving out dev kits. For over five years, Marishka has been working for award-winning companies and studios like The National Film Board of Canada, Crows Crows, Globacore, Realities, and more recently at Chatterbug. Marishka has published these works for the Vive, Oculus Rift, and the Oculus Quest. Marishka has also been working on their own personal puzzle-based VR game titled SoothSayer, and was a participant in the game design residency, Stugan, back in 2018.
Sky has been actively developing HoloLens apps since 2016 and published several apps in the Microsoft Store. Most recently, Sky has been developing and preparing for the launch of the next generation virtual event platform for expos and trade shows. An avid programmer since childhood, Sky self-taught mixed reality development and released 80+ holographic and mixed reality related videos. With a strong background in mathematics, he pioneered photo-textured spatial mapping techniques on HoloLens, forming the basis of the Room Scanner app. His versatile skill set played a pivotal role in crafting the Paint Arena, a popular child-friendly multiplayer game built for Windows Mixed Reality. Sky holds a Bachelor of Mathematics and a Master of Accounting from the University of Waterloo, Canada.
Davide is a software engineer living in London specialising in client/mobile development and Mixed Reality. He likes sharing his experiences with the community writing on his blog https://davide.dev and participating in Open-Source projects.