UX design on Mixed Reality
Designing Mixed Reality experiences is a fundamentally different process to the classic web, apps or desktop design. If you are a developer or a designer you need to know the new process and tools required to work on this exciting new world. Join us and discover how to make your next Mixed Reality experience shine.
Ricardo Acosta is the lead designer on the Microsoft’s mixed reality prototyping tool “Maquette”. He has more than 15 years of experience designing user interfaces for many companies, games and platforms. He’s now fully committed to explore the great challenges of the Mixed Reality world. He has a technical and artistic background that has used to help develop several first party HoloLens apps, MR interaction techniques and graphic styles.
Microsoft, MR Senior Designer